This is a copy of the Project Plan I handed in during the 4th week of this module. It covers my aims for this assignment, as well as a timetable of when I plan to work on the deliverables
Project Aims
This XB3002 Games Futures Definition Project
will focus on the development of video-game concepts based on research gathered
during the previous module, DD3000 Design Futures. As a result, this particular
assignment will revolve around the subject of cloning, specifically the
scientific advancements and ethical questions it presents. In addition to this,
part of this module will also be devoted to preparing for future job prospects
through the compilation of portfolios and CVs.
Intended Actions
Research:
- The majority
     of the research used for this module will be recycled from last semester’s
     DD3000 project, which explored the science and ethical implications of
     cloning technologies
 - Additionally,
     there will be some investigation into current market trends and existing
     video-game elements, as well as an in-depth examination of specific AAA
     and Indie games studios
 
Games Concept:
- The first
     deliverable will be 3 aesthetically-pleasing 2-page Games Concept
     Documents, each describing a unique game idea based on research from last
     semester’s DD3000 project. One of these game concepts will then be taken
     forward and used as the basis for a 30-page visually-rich Game Design
     Document and a 15 minute professional Games pitch
 - The game ideas
     themselves will likely focus on the scientific applications of cloning
     (eg. replacing lost units, damaged parts etc.), as well as the health
     risks and ethical quandries
 
Portfolios/ CVs:
- In addition to
     the aforementioned documents, a collection of material required for a job
     interview at both a specific AAA and Indie games studio will also be
     assembled.
 - These will
     include a portfolio of existing work, an accompanying CV, cover letter and
     a 250-word company analysis document. Two copies of these materials will
     be delivered, which will be specifically tailored to the two respective
     games studios
 - At present,
     the chosen games studios will likely be Ubisoft (AAA) and thatgamecompany (Indie).
 
Outcomes
By the end of this project, the
following will have been delivered:-
- 3x small Concept Documents exploring game
     ideas related to cloning
 - 1x 30 Page visually rich Games Design
     Document detailing one of the aforementioned game ideas 
 - A 15 minute professional Games Pitch
     based on the above document
 - 2x tailored portfolios, CVs, Cover
     letters and company analysis documents for both a AAA and Indie games
     studio
 - A detailed research blog containing all research
     findings and progress throughout the year
 
Schedule
General working days for this module: Tuesdays and Saturdays
| 
   
Week 18 
Tuesday 5th – 
Saturday 9th
  – 
 | 
  
   
Planning GDD and
  beginning Written content (Overview –Mechanics) 
Research into
  Games Companies for CVs 
 | 
 
| 
   
Week 19 
Tuesday 12th
  – 
Saturday 16th
  – 
 | 
  
   
Continue Written
  content (Sounds -Level + Gameplay Example)and create Layout Artwork for GDD  
Research into
  Games Companies for CVs 
 | 
 
| 
   
Week 20 
Tuesday 19th
  – 
Saturday 23rd
  – 
 | 
  
   
Finish Written
  Content and begin Artwork (Title - Mechanics) for GDD 
Continue GDD
  Artwork (Mechanics – UI) 
 | 
 
| 
   
Week 21 
Tuesday 26th
  –  
Saturday 2nd
  –  
 | 
  
   
All remaining Artwork
  for GDD (UI - Level + Gameplay Examples) 
Begin work on
  Games Pitch 
 | 
 
| 
   
Week 22 
Tuesday 5th
  –  
Wednesday 6th
  –  
Saturday 9th
  –  
 | 
  
   
Finish Games
  Pitch presentation 
Games Pitch
  presentation 
Finish entire GDD
   
 | 
 
| 
   
Week 23 
Tuesday 12th
  – 
Saturday 16th
  –  
 | 
  
   
Compile Portfolios,
  write CVs for both Indie and AAA studios 
Finish CVs/ begin
  cover letters 
 | 
 
| 
   
Week 24 
Tuesday 19th
  – 
Saturday 23rd
  – 
 | 
  
   
Write up cover
  letters and Company Analysis documents for Indie and AAA studios 
Finish writing
  materials for studio interviews 
 | 
 
| 
   
Easter Holidays 
Throughout –  
 | 
  
   
Final touches/
  finishing off all unfinished work 
 | 
 
| 
   
Week 25 
Tuesday 16th
  – 
Saturday 20th
  – 
 | 
  
   
Final touches/
  finishing off all unfinished work 
Final touches/
  finishing off all unfinished work 
 | 
 
| 
   
Week 26 
Tuesday 23rd
  – 
Wednesday 24th
  –  
 | 
  
   
Final touches/
  finishing off all unfinished work 
Final Hand-In of
  all deliverables 
 | 
 
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