Thursday 21 February 2013

XB3001 GAMES PROPOSAL #16: Preproduction Part 2- Purpose and Features

Been a while since my last XB3001 post. This is the second of a series of eight posts detailing the preproduction process of my own level. This one focuses on the Purpose and Features stage.

Like the previous stage, this step was pretty straightforward


Purpose:
Explore the concepts of morality and choice through level design
Learn the basics of UDK
Explore and demonstrate my skills as a level designer
Expand the range of my personal portfolio
Features:
Choices
Branching Paths

The next stage is Location and Setting

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