Wednesday, 19 December 2012

XB3001 GAMES PROPOSAL #9: High Poly Character Design and Devlopment

Ok, second post in the XB3001 catch-up. This one's the development of my high-Poly Character, the Id, or the baser instincts.

Development of this character was slightly different than the previous one, though I did begin with thumbnails. There was a lot more diversity this time around, as I explored a lot of different ideas. I did, however, use certain influences in a few of my designs, namely baboons, goats, obese body shape, maw-for-a-face etc.

Once, again, I took a couple of designs into development (as you can see, I chose designs 5, 6 and 10). i was initially interested in the crazed, skeletal creature from design 10, but found that 6's disgusting yet monstrous appearance fitted in more with the characteristics of the Id. I did, however, add an anchor and some of the chained hooks to represent attempts to contain the Id.

I then tried some colour variants. I started with 6, but then expanded to 12. I experimented with a lot of different combinations, but eventually settled on a mix of red with murky greens bleeding in, to represent rage, passion and envy.

This all culminated in the final design, which you can see below. I present the Id, the manifestation of our base desires and instincts!

Next up, I'll show the models.

XB3001 GAMES PROPOSAL #8: Low Poly Character Design and Development

Ok, I'll admit it; I should have uploaded this stuff awhile ago. Sadly, I didn't, so now I have to play catch-up and post everything I've done for this assignment AFTER I handed it in. Oh well, let's just get on with it...

As I mentioned in my last post, I had decided to base my two characters on Freud's theory of the Id, Ego and Superego. I chose to make my low-poly model a personification of the Superego, otherwise known as the conscience. I began with thumbnails, focussing on a few key ideas. My core influences were businessmen wearing suits, angels, sheep and the typical statue of justice.
I then developed a couple of the thumbnails to try and finalise, though I focused on the one resembling a short, anthropomorphic sheep in a suit (who shall be referred to as 'sheep-lawyer'). As you can see, I tried out several variants of incorporating weighing scaled into the character design, finally settling on three large gear-like object fixed to his back. 
I then tried some colour variants. I already had some idea of using a black/white colour scheme, but from here I chose one that implied a duality (the last one).
 This led on to the final design, which can be seen below. Behold; my intepretation of the Superego:-

Next up: my high poly character, the Id

Saturday, 8 December 2012

XB3001 GAMES PROPOSAL #7: Research for Character Modelling

My perpetual laziness strikes yet again! I've been working on the second assignment for this module for weeks now and somehow forgotten to post anything in that time. Oh well, it's time to rectify that...

The second assignment for Games Proposal involves designing two characters related to our chosen themes and modelling them. The catch is that one has to be low-poly (only 600 tris), the other high (around 6,000 tris).
I began my design by doing a quick brainstorm to decide which direction I wanted to go in. I've added an image of this below:-

As you can see, I was interested in designs that reflected either the lighter/darker sides of our natures or represented our more primal natures breaking out. In the end I chose to once again use Freud's theory of the Id, Ego and Superego for inspiration. See my notes of that from XB3001 post #4 for details about this theory.

I then created a mood board for each character. These can be seen below:-

Low Poly Character Mood Board

1. Photograph of a black ram with curved horns.
2. Close-up photograph of a white sheep.
3. Statue of Lady Justice.
4. Promotional image of three men wearing black business suits.
5. Photo of the Lady Justice statue atop the Old Bailey in London.
6. Image of a man wearing a white business suit.
7. Image of a man wearing a black business suit.
8. A pair of full-face Venetian masks.
9. Photograph of the bronze statue of the Archangel Michael from Kiev, Ukraine.
10. Image of three different sized cogs connected together.
11. Screenshot from El Shaddai: Ascension of the Metatron depicting the Grigori falling from heaven.
12. Screenshot from El Shaddai: Ascension of the Metatron depicting a group of halo bearing figures surrounding some objects.
13. Concept art of Slenderman from the game Slender.
14. Artwork of the first angel Adam during Second Impact from the Evangelion frachise.
15. Various silhouettes of businessmen in suits.

High Poly Character Mood Board

1. Photograph of an Olive Baboon.
2. Photograph of an Olive Baboon bearing its teeth.
3. Photograph of a Bonobo Chimpanzee.,r:1,s:0,i:84
4. Image of a fat creature with a massive mouth. Found on Google search (can’t seem to find it again, the search was something to do with monsters and mouths)
5. Screenshot of a Broodmother from Dragon Age: Origins.
6. Photograph of a domestic goat.
7. Close-up photograph of a domestic goat. Found on Google search (can’t seem to find it again, it was something to do with goats)
8. Photograph of a domestic goat with short horns.
9. Screenshot of a Glutton from Dante’s Inferno.
10. Photo of a prisoner in a medieval torture cage.
11. Image of Ludo from the film Labyrinth.
12. Image of a man wrapped in chains.
13. Fan artwork of Venom from Marvel Comics.
14. Screenshot of a Leviathan with mouth exposed from the TV series Supernatural.
15. Screenshot of the Alien creatures from Attack the Block.
16. Stock image of a man strapped in a straightjacket.
17. Fan artwork of Venom from Marvel Comics.
18. Figurine of Evangelion Unit-02 in Beast Mode from Evangelion 2.0: You Can (Not) Advance.
19. Screenshot of Gohan as Ozaru from Dragon Ball Z.
20. Screenshot of Eva Unit-01 without armour from episode 20 from Neon Genesis Evangelion.
21. Screenshot of Eva Unit-01 in Berserk mode from episode 19 from Neon Genesis Evangelion.
That about covers the research for this assignment. I'll add the actual development of my character another time; still need to finish it up to make it presentable. Until next time!