(Page 1)
Game Overview
• Create custom army of genetically engineered clone soldiers
• Use your army in exhilarating tactical turn based battles
• Fight with or against friends
• General Technical and Graphical specs
• Sales Info (target demographic, estimated price etc.)
• Game Modes (Campaign/ Story, Skirmish, Online Multiplayer, UGC) and Online capabilities
(Page 2)
Narrative Overview.
Setting
• Year 2045 – Due to massive economic collapse and resource shortages, world economy has come to rely on continuous war.
• Conflicts waged by Private Military Corporations, who use cloning and genetic engineering to build their own armies
Premise
• Player Character is a commanding officer in a newly formed PMC
• Must rise through the ranks by battling competitors
• Eventually discovers a massive conspiracy in the background
(Page 3)
Characters
Commanding Officers
• Players Character
• Mentor character
• Enemy Commander 1
• Enemy Commander 2
(Page 4)
Unit Classes
• Offensive
• Infantry Units
• Commando Units
• Rocket Units
(Page 5)
• Defensive
• Engineer Units
• Sniper Units
• Tank Units
(Page 6)
• Support
• Medic Units
• Recon Units
• Saboteur Units
(Page 7)
Game Mechanics.
Headquarters
• Unit Management
• Assigning Troops (Unit Stats, Various Divisions (Combat, R&D, Med Bay etc.)
• Equipment (Weapons, Gear etc.)
(Page 8)
• Genes- Types, Infusion, Limits
• Status- Various status changes (eg. Performance enhancements, Physical/ Psychological problems)
(Page 9)
• Cloning
• Cloning new units
• Units can be cloned from Headquarters Menu
• Replicate from one soldier to create a Pureblood
• Replicate from two soldiers to create a Hybrid
• DNA Caches
• Acquired through mission rewards, bought in-game or found during missions
• Can be used to clone new units (see above)
• Often contains rare progenitor DNA and comes in limited quantities
(Page 10)
• Purebloods
• Exact replicas of existing soldiers. Created from one progenitor
• Hybrids
• Soldiers created from two progenitors. Have randomised stats, but generally have traits from both parents
• Cyborgs
• Larger Units created by combining progenitor DNA with Resources to create
• Effects
• Purebloods are reliable, easy to replicate, but become weaker stats and greater chance of developing status problems
• Hybrids are harder to replicate, with randomised stats, but generally stronger, with added abilities and less chance of developing status problems
•
(Page 11)
• Research and Development
• Resource Management/ Battle Spoils
• Developing Equipment
• Facility Expansion
• Recruitment
(Page 12)
• Buying/ Selling resources
(Page 13)
Combat
• Preparation
• Overview of enemy force and terrain
• Selecting Units and Back-up force
• Controlling/ Commanding Units
• Command Mode
• Surveying Terrain/ Unit and Enemy Positions
• Player/ Enemy Turns
• Selecting Units to take into Action Mode
• Action Mode
• Player takes full control of individual unit
• Unit can move around battlefield and perform context-sensitive actions
• To attack, Player must stop and go into Target Mode
(Page 14)
• Target Mode
• Players select unit weapon, aim and attack enemy units
• Objectives
• Objectives include defeat all enemies, occupy enemy base, defend location, acquire specific item etc.
• Battlefield Conditions
• Brief mention
• See Environments for more details
(Page 15)
• Win/ Lose Conditions
• Players win by completing objectives before opponent
• Players lose if all units are killed or main objectives are failed
• Secondary Objectives/ Finding Intel/ Items on Battlefield
(Page 16)
Sounds
Background Music
• Mostly ambient noise
• Some licensed music for headquarters & certain combat scenarios (e.g. Rolling Stones)
Sound Effects
• Generally realistic
• Voice acting
(Page 17)
User Interface
• Title Screen
• Main Menu
(Page 18)
• Headquarters
• Headquarters Menu
• Unit Status Screen
(Page 19)
• R&D Menu
• Inventory
• Market
(Page 20)
• Combat
• Command Mode
• Action Mode
(Page 21)
• Target Mode
• Win Screen
(Page 22)
• Lose Screen
• Pause Menu
(Page 23)
Environments
Locations
• Central America
• North Africa
• Middle East
• East Asia
Battlefield Conditions
• Terrain
• Cover
• Weather
• Hazards
• Fog of War
(Page 25)
Example Level
Image required
(Page 26-29)
60-second Gameplay Example
• Player creates and equips a custom soldier (Pureblood/ Infantry Unit)
• Mission is then selected, new unit is chosen along with another Infantry, a Tank, Medic and Recon Unit
• Mission begins; Recon scouts ahead and unveils enemy positions
• Recon is attacked and barely survives. Runs back to Medic, while Tank holds enemy advance
• Meanwhile Infantry runs around enemy units and flanks them
• While Tank and Infantry are pushing back the enemy, the now healed Recon unit runs ahead an captures the enemy base, completing the mission
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