This is a copy of the Project Plan I handed in during the 4th week of this module. It covers my aims for this assignment, as well as a timetable of when I plan to work on the deliverables
Project Aims
This XB3002 Games Futures Definition Project
will focus on the development of video-game concepts based on research gathered
during the previous module, DD3000 Design Futures. As a result, this particular
assignment will revolve around the subject of cloning, specifically the
scientific advancements and ethical questions it presents. In addition to this,
part of this module will also be devoted to preparing for future job prospects
through the compilation of portfolios and CVs.
Intended Actions
Research:
- The majority
of the research used for this module will be recycled from last semester’s
DD3000 project, which explored the science and ethical implications of
cloning technologies
- Additionally,
there will be some investigation into current market trends and existing
video-game elements, as well as an in-depth examination of specific AAA
and Indie games studios
Games Concept:
- The first
deliverable will be 3 aesthetically-pleasing 2-page Games Concept
Documents, each describing a unique game idea based on research from last
semester’s DD3000 project. One of these game concepts will then be taken
forward and used as the basis for a 30-page visually-rich Game Design
Document and a 15 minute professional Games pitch
- The game ideas
themselves will likely focus on the scientific applications of cloning
(eg. replacing lost units, damaged parts etc.), as well as the health
risks and ethical quandries
Portfolios/ CVs:
- In addition to
the aforementioned documents, a collection of material required for a job
interview at both a specific AAA and Indie games studio will also be
assembled.
- These will
include a portfolio of existing work, an accompanying CV, cover letter and
a 250-word company analysis document. Two copies of these materials will
be delivered, which will be specifically tailored to the two respective
games studios
- At present,
the chosen games studios will likely be Ubisoft (AAA) and thatgamecompany (Indie).
Outcomes
By the end of this project, the
following will have been delivered:-
- 3x small Concept Documents exploring game
ideas related to cloning
- 1x 30 Page visually rich Games Design
Document detailing one of the aforementioned game ideas
- A 15 minute professional Games Pitch
based on the above document
- 2x tailored portfolios, CVs, Cover
letters and company analysis documents for both a AAA and Indie games
studio
- A detailed research blog containing all research
findings and progress throughout the year
Schedule
General working days for this module: Tuesdays and Saturdays
Week 18
Tuesday 5th –
Saturday 9th
–
|
Planning GDD and
beginning Written content (Overview –Mechanics)
Research into
Games Companies for CVs
|
Week 19
Tuesday 12th
–
Saturday 16th
–
|
Continue Written
content (Sounds -Level + Gameplay Example)and create Layout Artwork for GDD
Research into
Games Companies for CVs
|
Week 20
Tuesday 19th
–
Saturday 23rd
–
|
Finish Written
Content and begin Artwork (Title - Mechanics) for GDD
Continue GDD
Artwork (Mechanics – UI)
|
Week 21
Tuesday 26th
–
Saturday 2nd
–
|
All remaining Artwork
for GDD (UI - Level + Gameplay Examples)
Begin work on
Games Pitch
|
Week 22
Tuesday 5th
–
Wednesday 6th
–
Saturday 9th
–
|
Finish Games
Pitch presentation
Games Pitch
presentation
Finish entire GDD
|
Week 23
Tuesday 12th
–
Saturday 16th
–
|
Compile Portfolios,
write CVs for both Indie and AAA studios
Finish CVs/ begin
cover letters
|
Week 24
Tuesday 19th
–
Saturday 23rd
–
|
Write up cover
letters and Company Analysis documents for Indie and AAA studios
Finish writing
materials for studio interviews
|
Easter Holidays
Throughout –
|
Final touches/
finishing off all unfinished work
|
Week 25
Tuesday 16th
–
Saturday 20th
–
|
Final touches/
finishing off all unfinished work
Final touches/
finishing off all unfinished work
|
Week 26
Tuesday 23rd
–
Wednesday 24th
–
|
Final touches/
finishing off all unfinished work
Final Hand-In of
all deliverables
|
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