Showing posts with label DD3000 Design Futures. Show all posts
Showing posts with label DD3000 Design Futures. Show all posts

Tuesday, 15 January 2013

DD3000 DESIGN FUTURES #14: Final Report

Ok, COMPLETELY forgot about this until today, so apologies for that. Basically, this post is going to be about my final hand-in for this module, which is my 3000 word report on the death of Dolly the Sheep and the ethics of cloning, including a speculative future scenario.

I actually handed this in just before we broke up for Christmas, so it's been finished for a while now, but unfortunately, as I've already mentioned, I forgot to write up a blog article until now. As such, I've already had this graded; I got a mark of 78%, which is a 1st for those of you who are unfamiliar with University grades. If I'm perfectly honest, the grade isn't too surprising; I've written quite a few reports like this before now, so I already have a lot of experience with this type of assignment. With that being said, I am quite proud that I earned a first in the end.

An now for the report itself. I'm not going to post the entire thing in words, otherwise this post would end up being massive. Instead I'm going to post the pages of the booklet I created to hand the report in. You can read them below; just enlarge the images.














And that just about wraps up the DD3000 module. This semester, we're beginning a new module with Joe, called XB3002 Games Futures Definition. My next post should be about that module.

Wednesday, 28 November 2012

DD3000 DESIGN FUTURES #13: Extra Research

Remember the last research post I did where I listed around 50-odd sources I would be using for my report? Well, since then I added a couple more to the list, so I figured I'd add a post for them now. Most of them were selected because I needed a quote or some context to back-up something I'd written, so they're a bit more specific than the other research articles I've collected.

Ian Wilmut: Human Cloner
A biography of the professional life of Dr Ian Wilmut, one of the men responsible for cloning Dolly. This article was chosen for the section detailing Wilmut's views on cloning humans, which he expresses as 'repugnant in general'.
Smith, W. J. (2007). Ian Wilmut: Human Cloner – CBS News. Retrieved from: http://www.cbsnews.com/8301-215_162-674503.html

If a species doesn't have a big enough gene pool, can it still evolve?
A HowStuffWorks article about the importance of genetic diversity and the negative effects on gene pools that lack it. I sleected this article because I needed to back up a point about how widespread cloning could negatively impact the human gene pool.
Atteberry, J. (2010). If a species doesn’t have a big enough gene pool, can it still evolve? Retrieved from HowStuffWorks.com: http://science.howstuffworks.com/environmental/life/evolution/big-gene-pool-evolve.htm


Ocean Watch - Starfish have amazing power of regeneration

A blog post by Marine biologist Susan Scott about Starfish and their natural regenerative abilities, including how these abilities could be used to clone each other. This was selected as an example of how cloning can occur naturally in some species in the natural world, as starfish are quite a famous example.
Scott, S. (2001). Ocean Watch: Starfish have amazing power of regeneration. Retrieved from SusanScott.net: http://www.susanscott.net/OceanWatch2001/may25-01.html


Are Telomeres the Key to Aging and Cancer
A report about telomeres, explaining what they are and how they relate to aging and cancer. This source proved useful when talking about the health problems related to cloning, as telomeres are believed to be related to this.
Siegal, L. J. (2012)Are Telomeres the Key to Aging and Cancer?. Learn.Genetics. Retrieved November 14, 2012, from http://learn.genetics.utah.edu/content/begin/traits/telomeres/


Sheep Clone's Cells Aging Faster Than She Is

A news article speculating about Dolly's cells were older than she was becuase of here telomeres. As with the previous source, this proved useful when talking about the health risks of cloning.
Kolata, G. (1999). Sheep Clone’s Cells Aging Faster Than She Is. Retrieved from: http://www.wellesley.edu/Chemistry/chem227/nucleicfunction/cancer/sci-clone-aging.html

Overview of World Human Cloning Policies
A module overview about the different policies various nations of the world have in regards to cloning. I needed this source for it's statistics while talking about the political influence of cloning.
Matthews, K (2007). Overview of World Human Cloning Policies. Retrieved from: http://cnx.org/content/m14834/latest/

And that's about everything I've used for this module!

DD3000 DESIGN FUTURES #12: Philosophical Influence in Design

Ok, last Design Futures lecture before the final hand-in. Let's crack on with it. This week, the subject was the influence of philosophy on design.

What is Philosophy?
"Philosophy is the academic principle that exercises reason and logic in an attempt to understand reality and answer fundamental questions about knowledge, life, morality and human nature."

How is it useful for Games Design?

  • Stimuli for Narrative...
  • ...and for Gameplay Mechanics
  • Creates a deeper experience for the user
  • Always open to intepretation


An example of this:-
Deus Ex - The conversation with Morpheus
This scene explores several themes, including freedom vs worship,, how humanity strives for judgement and how we create our own gods.

Philosophy in Modern Games
Narrative is not the only area where philosophy can be explored. See what you can find out about how philosophy has inspired the gameplay mechanics of Journey and Flower.

Flower - Freedom/ simplicity, dreams/ hopes, happiness for all, breaking through man-made constraints, nature reclaiming what man has built, healing

Journey - Fulfillment, Discovery, Personal journey, basic interaction, deep connection, goal-less cooperation, encourages empathy, searching for something, Hero's Journey

Personal Research
Do you know of any other games which explore philosophical themes?

  • Shadow of the Colossus - Grief, clinging on to something that is already lost
  • Okami - The importance of Resolve
  • The Legend of Zelda: The Wind Waker - Letting go of the past
  • Metal Gear Solid Saga - The explotation of soldiers, the ethics of killing, harsh reality of war
  • Missile Command - The futility and horror of nuclear war

That about covers this lecture. Next week I'll probably post the completed article that I've been writing up.

Wednesday, 21 November 2012

DD3000 DESIGN FUTURES #11: Political Influence on Design and the Importance of Ethics in our Culture

Another day, another Design Futures lecture... Wait a second, have I already used that one? Ah well, doesn't really matter. Today's lecture was about the importance of Politics and Cultural Ethics within Design.

Joe began the lecture by showing us some images that were associated with certain political ideologies and figures. These included:-

  • Capitalism - Structured ideology based around the accumulation of wealth
  • Communism - Ideology where everything is shared and everyone is equal (in theory)
  • National Socialism/ Fascism - Dictatorial ideology that promotes national superiority and dominance
  • Nelson Mandela - Political activist against apartheid in South Africa
  • George W. Bush - Former US President and Neo-Conservative. Responsible for the Iraq War and the War on Terror. Had very strong religious views
  • Joseph Stalin - Communist dictator of the USSR during WWII and the beginning of the Cold War. Famous for killing more of his own people than Hitler killed worldwide
  • Margaret Thatcher - Former Conservative Prime Minister of Britain. First female Prime Minister and also known as the 'Iron Lady'
  • Tony Blair - Former Labour Prime Minister. Policies revolved around big spending, which inadvertendly led to the current financial crisis
  • J.F.Kennedy - Former US President during the Cuban Missile Crisis. Assassinated


After that, we were then set a task of researching various games with political backgrounds. These included:-
Balance of Power- Inspired by the Cold War. Take on the role of USA or Soviet Union, similar to Sid Myer's Civilisation series
McDonalds The Game- Management game focusing on business. Advertises company, but also highlights less ethical side.
Vigilance 1.0- Extreme 1984 'Big Brother' scenario. Players use surveilence to look for and punish crime.
Food Force- Education Game that teaches players about world hunger and how to avoid it
Bioshock- The setting and various elements of the game are based on Ayn Rand's beliefs about Objectivism. Actually a subversion as it depicts an Objectist world that has fallen apart
Half-Life 2- The villains, the Combine, represent the oppressive Soviet Union, while the resistance fighters represent freedom and capitalism
Hydrophobia- Conflict between 2 methods of sustainability: technology vs malthusianism (population limitation)

We then finished the lecture by watching part of an Adam Curtis documentary, named The Trap - Part 1: F**k you Buddy!
Be aware the video is about an hour long. It also might not work. I had some trouble uploading it.

And that's a wrap for this week

Wednesday, 7 November 2012

DD3000 DESIGN FUTURES #10: Sustainability and its Effect on Design

Another day, another design futures lecture. This one's about sustainability.

What is Sustainability?
Sustainability is the capability to endure through renewal, maintenance and sustenance or nourishment, in contrast to durability, the capability to endure through unyielding resistance to change.

Why is Sustainability necessary?


Remember the Triple Bottom Line - The point when social, environmental and economic needs are met

The benefits of sustainable design are:-
  • Lower cost in the long run (i.e. relying on renewable resources instead of more costly finite resources)
  • Good Publicity
  • Better for the environment
  • Encourages Innovation


Notes from this video:
Sustainable design must be fit for purpose:-

  • Style
  • Performance
  • Ease of Use
  • Practicality
  • Acceptability


Sustainable Design: The design of flexible systems that can be sustained indefinitely
Sustainable Product Design: The design of products that aid or permit the sustainability of the system in which they operate

Problems working against Sustainable Product Design:-

  • Industrial 'product' design approach
  • Poor Design Briefs
  • Lack of knowledge on sustainability issues
  • Lack of systems thinking
  • Lack of business skills
Case Study: The Hybrid Car
  • A hybrid vehicle is one that combines two or more sources of power
  • Most hybrid cars are gasoline-electric hybrids
  • Hybrids are supposedly more fuel-efficient, meaning they require less fuel for more power
  • Hybrids came about due to the efforts of two people: Jacob Lohner, who foresaw the need for a new electric vehicle in contrast to the noisy gas-powered cars in Europe, and Ferdinand Porsche, who Lohner commissioned to build his new vehicle
  • Porsche's first design used two electric batteries, allowing it to travel 38 miles. To increase the range, Porsche added a gasoline engine that could recharge the electric battery. Thus, the first hybrid, the Lohner-Porsche Elektromobil, was born. It was, however considered something of a novelty at the time (the 1900s)
  • Hybrid cars have become part of the mass market because they are environmentally friendly, more fuel-efficient, offer good publicity and provide manufacturers with tax breaks.
  • They are sustainable because they are fuel-efficient, inspire innovation and are environmentally friendly (though, ironically, the materials required to build them are more environmentally unfriendly than gasoline cars)
How can sustainable design be achieved in video game design?
Ways that they are sustainable:-
  • Community
  • Charity Events
  • DLC (Downloadable content)
  • Digital/ Online Games
  • Trading-In Games
  • Micro-Transactions
  • Game Adverts
Existing Examples include:-
  • LittleBIGPlanet
  • EVE Online
  • Spore
  • FIFA 13

Tuesday, 6 November 2012

DD3000 DESIGN FUTURES #9: Research Materials from a Friend

When I began researching the topic of Dolly the Sheep, I enlisted the help of an old friend of mine, Drew-Deece Cone. She's currently studying genetics in Aberwystwyth, so she's covered the subject of cloning as part of her course. Anyway, I contacted her, explaining what my project was and asking if she could provide any useful research material for me, and she recently replied with a selection of lecture notes related to cloning, which I've listed below. Unfortunately, the notes came in  Powerpoint format, and since the only way to post them here requires the use of Skydrive (which is a terrible program that doesn't work), I can't actually show them here, so you'll have to make do with names, descriptions and APA references.


DNA Replication
Notes from a lecture about different types of DNA replication, as well as the Polymerase chain reaction (PCR). These notes are presented as a Powerpoint presentation and were provided by my friend, Drew-Deece Cone.
Ironside, J. (2011/2012). 16 DNA replication. Retrieved from Powerpoint lecture notes of Cone, D., D.

Recombination
Notes from a lecture about the science behind DNA recombination, chromosomes and gene mapping. These notes are presented as a Powerpoint presentation and were provided by my friend, Drew-Deece Cone.
Ironside, J. (2011/2012). 17 Recombination. Retrieved from Powerpoint lecture notes of Cone, D., D.

PCR Applications
Notes from a lecture about the Polymerase chain reaction and it’s uses as a tool for molecular genetic analysis, as well as its drawbacks. These notes are presented as a Powerpoint presentation and were provided by my friend, Drew-Deece Cone.
McEwan (2011/2012). Lecture 17 – PCR Applications. Retrieved from Powerpoint lecture notes of Cone, D., D.

Cloning and Recombinant DNA Technology
Notes from a lecture about cloning and recombinant DNA technology, as well as the relationship between the two. These notes are presented as a Powerpoint presentation and were provided by my friend, Drew-Deece Cone.
McEwan (2011/2012). Lecture 18 – Cloning and Recombinant DNA. Retrieved from Powerpoint lecture notes of Cone, D., D.

Drew, if you're reading this, I owe you one!

Wednesday, 31 October 2012

DD3000 DESIGN FUTURES #8: Design Inspirations from Cultural Events

Another set of lecture notes from Joe's Design Futures module. This time we were learning about Design Inspirations from Cultural Events.

What is a Culture?
A culture is the ideas, customs and social behaviour of a particular people or society.

What are the differences between cultures?
There are several factors that can make a culture unique. These include:-

  • Customs
  • Religious Beliefs and Mythology
  • Music and Performing Arts
  • Fashion
  • Food
  • Lifestyle
  • Language
  • Architecture
  • Laws
  • Technology
  • Philosophies/ Ideologies


What are cultural events?
Put simply, cultural events are customs or celebrations that are associated with a specific culture. These include:-

  • The Olympic Games
  • Halloween
  • Oktoberfest
  • Chinese New Year
  • Thanksgiving
  • Bonfire Night
  • Royal Celebrations (Weddings/ Jubilees)
  • Independence Day
  • Remembrance Day


What is the appeal to different cultures?
What do you think is the appeal of discovering and exploring different cultures?
Curiosity, expanding horizons etc.
Why is this important to our own society?
Authenticity, tolerance, multiculturalism etc.

We were then given the task of writing a pamphlet of information about Japanese culture, including their customs, beliefs, lifestyle and language. Once this was completed and presented to the group, we then had to use the information we'd gathered as the basis of a game concept. Regrettably I do not have a copy of either of these deliverables, though rest assured the game concept was absolutely insane!

Anyhow, that about wraps up this lecture. As a side-note, you may have noticed that I haven't updated this thing in a while. The truth is, we have a major hand-in this week for XB3001, so I've been focusing on finishing that. I should have that finished tomorrow, so I'll update the blog then.

Tuesday, 23 October 2012

DD3000 DESIGN FUTURES #7: Research Backlog

Ok, so I've spent the last few weeks gathering research for this module and already collected a fair amount, probably more than enough to write my report. Except that I haven't been recording it here as I should have been doing, so I have a bit of a backlog to get through.
The following list contains pretty much everything I've gathered for this module:-

1. Stem Cell Basics
A PDF document containing the basics about Stem Cells and their potential uses.
Bethesda, MD: National Institutes of Health, U.S. Department of Health and Human Services, (2009). Stem Cell Basics. Retrieved from Stem Cell Information website: <http://stemcells.nih.gov/info/basics/defaultpage>


2. Regenerative Medicine
A PDF document containing information about using cloning, stem cell research and other methods of biotechnology to advance modern medicine.
Department of Health and Human Services (2006). Regenerative Medicine. Retrieved from </info/scireport/regenerativemedicine.htm>


3. Executive Order 13505
A PDF copy of Executive Order 13505, passed by the Obama Administration to lift some of the restrictions on stem cell research.
Bethesda, MD: National Institutes of Health, U.S. Department of Health and Human Services, (2011). Federal Policy. Retrieved from Stem Cell Information website: http://stemcells.nih.gov/policy/


4. Executive Order 13435
A PDF copy of Executive Order 13435, one of many laws passed under the Bush Administration regarding stem cell research.
Bethesda, MD: National Institutes of Health, U.S. Department of Health and Human Services, (2011). Federal Policy. Retrieved from Stem Cell Information website: http://stemcells.nih.gov/policy/


5. Court’s Opinion of Stem Cell Research Lawsuit
A PDF copy detailing the opinion of members of a courtroom about a recent stem cell-related lawsuit.
Bethesda, MD: National Institutes of Health, U.S. Department of Health and Human Services, (2011). Federal Policy. Retrieved from Stem Cell Information website: http://stemcells.nih.gov/policy/


6. Human Cloning: Ethical Issues
A PDF document containing information and exploring the ethical issues related to human cloning.
United Nations Educational, Scientific and Cultural Organisation- UNESCO (2004). Human Cloning: Ethical issues. Retrieved from UNESCO website http://www.unesco.org/new/en/custom-search/?cx=000136296116563084670%3Ah14j45a1zaw&cof=FORID%3A9&ie=UTF-8&q=human+cloning&hl=en&sa=ok&siteurl=www.unesco.org%2Fnew%2Fen%2Fnatural-sciences%2F&ref=portal.unesco.org%2Fen%2Fev.php-URL_ID%3D13177%26URL_DO%3DDO_TOPIC%26URL_SECTION%3D201.html&ss=1671j259915j13


7. Report 98- The Ethics of Human Cloning
Another PDF document containing information about and exploring the ethical issues related to human cloning.
Council on Ethical and Judicial Affairs of the American Medical Association (1999). Report 98- the Ethics of Human Cloning. Retrieved from Google Search http://www.google.co.uk/search?q=ethics+of+cloning&aq=0&oq=ethics+of+cloning&sugexp=chrome,mod=0&sourceid=chrome&ie=UTF-8


8. The Stem Cell Debate
A PDF document containing information about the ethical debate regarding stem cell research.
Abboud, A. (2001). The Stem Cell Debate. Retrieved from Google Search http://www.australasianbioethics.org/Media/stemcells-3.pdf


9. To Clone or Not to Clone: The Ethical Question
An article by Joseph Farnsworth detailing the science behind cloning and the ethical questions surrounding it.
Farnsworth, J. (2000). To Clone or not to Clone: The Ethical Question. Retrieved from http://thefarnsworths.com/science/cloning.htm


10. Pros and Cons of Stem Cell Research
An article on About.com detailing the pros and cons of stem cell research.
Phillips, T. (2012). Pros and Cons of Stem Cell Research. Retrieved from About.com: http://biotech.about.com/od/bioethics/i/issuestemcells.htm


11. Pros and Cons of Embryonic Stem Cell Research
Another article on About.com detailing the pros and cons of stem cell research, with more emphasis on the politics behind it.
White, D. (2009). Pros and Cons of Embryonic Stem Cell Research. Retrieved from About.com: http://usliberals.about.com/od/stemcellresearch/i/StemCell1.htm


12. The Ethics of Human Cloning by Amy Logston
An academic paper by Amy Logston about the ethics of human cloning, including the viewpoints of several religious groups.
Logston, A. (1999). The Ethics of Human Cloning. Retrieved from http://facweb.stvincent.edu/academics/religiousstu/writings/logston1.html


13. Cloning and Catholic Ethics
An article from a adamantly Catholic website about the ethics of cloning.
AmericanCatholic.org (2003). Cloning and Catholic Ethics. Retrieved from AmericanCatholic.org http://www.americancatholic.org/News/Cloning/default.asp


14. Is Stem Cell Research Moral?
Another article from the adamantly Catholic website, this time about stem cell research.
McCloskey, P., O.F.M. (2001). Is Stem Cell Research Moral? Retrieved from AmericanCatholic.org http://www.americancatholic.org/News/StemCell/ask_stemcell.asp


15. Embryonic stem-cell research immoral, unnecessary, bishops say
Another stem cell related article from the adamantly Catholic website.
O’Brien, N. F. (2008). Embryonic Stem-cell research immoral, unnecessary, bishops says. Retrieved from AmericanCatholic.org http://www.americancatholic.org/NEWS/StemCell/


16. Human Embryonic Stem Cell Policy Under Former President Bush (Aug. 9, 2001 - Mar. 9. 2009)
An small online article detailing George W. Bush's stance on Stem cell research during his tenure as President of the United States.
Bethesda, MD: National Institutes of Health, U.S. Department of Health and Human Services, (2009). Human Embryonic Stem Cell Policy Under Former President Bush (Aug. 9, 2001- Mar. 9, 2009). Retrieved from Stem Cell Information website: http://stemcells.nih.gov/policy/2001policy.htm


17. BBC: Cloning Humans: Can it be done?
An old BBC Q&A article about how cloning works and the ethics behind it, including mention of a cult claiming to have successfully cloned a human.
BBC News’ Science/Nature Division (2002). Cloning humans: Can it really be done? Retrieved from BBC News website: http://news.bbc.co.uk/1/hi/sci/tech/1211136.stm


18. Considerations on Issue of Human Cloning
An article by the Catholic Secretariat of State about the ethics of human cloning from a Christian perspective.
Secretariat of State (2004). Considerations on the Issue of Human Cloning. Retrieved from http://www.ewtn.com/library/CURIA/STATCLON.HTM


19. Reflections on Human Cloning
An article from the Pontifical Academy of Life about human cloning from a Catholic perspective.
Pontifical Academy of Life (1997). Reflections on Human Cloning. L'Osservatore Romano Weekly Edition in English July 9, 1997, page 10. Retrieved from http://www.ewtn.com/library/PROLIFE/ORCLONES.HTM


20. On Human Cloning
An article about Catholic beliefs about human cloning.
Trujillo, A. L., Cardinal (2003). On Human Cloning. Retrieved from http://www.ewtn.com/library/CURIA/PCFCLONE.HTM


21. The Cloning of Dolly
A scientific article about Dolly the Sheep, the science behind her creation and cloning in general.
Love, J. (1997-2009). The Cloning of Dolly. Retrieved from Science Explained website: http://www.synapses.co.uk/science/clone.html


22. Dolly the Sheep dies young
A NewScientist article about the death of Dolly the Sheep. I included this article in a previous post.
Knight, W. (2003, 14 February). Dolly the Sheep dies young. Retrieved from New Scientist Website: http://www.newscientist.com/article/dn3393-dolly-the-sheep-dies-young.html


23. Dolly the Sheep clone dies young
An old BBC news report about Dolly's demise. I included this article in a previous post.
BBC News (Friday, 14 February, 2003). Dolly the sheep dies young. Retrieved from http://news.bbc.co.uk/1/hi/sci/tech/2764039.stm


24. Dolly the sheep is cloned
Another old BBC news report, this time about Dolly's birth.
BBC News, (22 February 1997). 1997: Dolly the Sheep is cloned. Retrieved from http://news.bbc.co.uk/onthisday/hi/dates/stories/february/22/newsid_4245000/4245877.stm


25. Dolly the Sheep 'reborn' as four new clones created
Another old BBC news report about four new sheep clones that were recently produced from Dolly's DNA.
The Telegraph, (30 November 2010). Dolly the Sheep 'reborn' as four new clones created. Retrieved from http://www.telegraph.co.uk/science/8169817/Dolly-the-Sheep-reborn-as-four-new-clones-created.html


26. Fadallah condones human cloning
A news article from Lebanon about an Islamic cleric who supports human cloning.
Nasser, C. (2002). Fadlallah condones human cloning. Retrieved from Daily Star Lebanon, via Lebanon Wire http://www.lebanonwire.com/aa-lebanon/02030408DS.htm


27. FDA Probes Sect's Human Cloning
An article from Wired.com about an investigation into a cult claiming to have cloned a human being.
Associated Press (2002). FDA Probes Sect’s Human Cloning. Retrieved from Wired.com http://www.wired.com/medtech/health/news/2002/12/56994


28. What are genetically modified GM foods?
An article from HowStuffWorks.com about GM foods.
HowStuffWorks (2000). What are genetically modified GM foods? Retrieved from TLC.com: http://recipes.howstuffworks.com/question148.htm


29. How Cloning Works
An article from HowStuffWorks.com about the science and ethics behind cloning, including some information about Dolly the Sheep.
Freudenrich, C., Ph.D. (2001) How Cloning Works. Retrieved from HowStuffWorks.com: http://science.howstuffworks.com/environmental/life/genetic/cloning.htm


30. How Human Cloning Will Work
An article from HowStuffWorks.com devoted to human cloning.
Bosner, K. & Conger, C. (2001). How Human Cloning Will Work. Retrieved from HowStuffWorks.com: http://science.howstuffworks.com/environmental/life/genetic/human-cloning.htm


31. How Cells Work
An article from HowStuffWorks.com about the functions of various cells.
Brian, M. (2000). How Cells Work. Retrieved from HowStuffWorks.com: http://science.howstuffworks.com/environmental/life/cellular-microscopic/cell.htm


32. How Stem Cells Work
An article from HowStuffWorks.com about what stem cells are as well as their potential use and the ethics behind them.
Watson, S. & Freundenrich, C., Ph.D. (2004). How Stem Cells Work. Retrieved from HowStuffWorks.com: http://science.howstuffworks.com/environmental/life/cellular-microscopic/stem-cell.htm


33. How Gene Pools Work
An article from HowStuffWorks.com about gene pools.
Brian, M. (2001). How Gene Pools Work. Retrieved from HowStuffWorks.com: http://science.howstuffworks.com/environmental/life/genetic/gene-pool.htm


34. OnIslam.net-Cloning and it's Dangerous Impacts
A Q&A where an Islamic Imam talks about his religion's views on cloning.
Al-Qaradawi, Y. (2012). Cloning and Its Dangerous impacts. Retrieved from Onislam.net http://www.onislam.net/english/ask-the-scholar/health-and-science/genetics/174915.html


35. Cloning People and Jewish Law: A Preliminary Analysis
An article from a Jewish Rabbi discussing cloning and Judaism's position in regards to it.
Broyde, M. J., Rabbi (1998). Cloning People and Jewish Law: A Preliminary Analysis. Retrieved from Jewish Law http://www.jlaw.com/Articles/cloning.html


36. Stem Cell Research in Jewish law
An online article about the Jewish views about stem cell research.
Eisenberg, D., MD (2001). Stem Cell Research in Jewish Law. Retrieved from Jewish Law http://www.jlaw.com/Articles/stemcellres.html


37. To err is to be human - but to clone one divine?
An online article from LabRat.com discussing the ethics of human cloning.
McCormack, C. (2000). To err is human - but to clone one divine? Retrieved from theLabRat.com: http://www.thelabrat.com/review/humancloning.shtml


38. Cloning pregnancy claim prompts outrage
A NewScientist article about a woman taking part in a controversial cloning programme.
Young, E. & Carrington, D. (2002). Cloning pregnancy claim prompts outrage. Retrieved from NewScientist website: http://www.newscientist.com/article/dn2133-cloning-pregnancy-claim-prompts-outrage.html


39. UN abandons legal ban on human cloning
A NewScientist article detailing how to United Nations abandoned plans for a worldwide ban on human cloning.
Biever, C. (2005). UN abandons legal ban on human cloning. Retrieved from NewScientist website: http://www.newscientist.com/article/dn7120-un-abandons-legal-ban-on-human-cloning.html


40. South Korea bans all human cloning
A NewScientist article about how human cloning has been prohibited in South Korea.
Carrington, D. (2002). South Korea bans all human cloning. Retrieved from NewScientist website: http://www.newscientist.com/article/dn2847-south-korea-bans-all-human-cloning.html


41. Global therapeutic cloning ban averted
A NewScientist article about how a worldwide ban on therapeutic cloning was avoided.
Coghlan, A. (2003). Global therapeutic cloning ban averted. Retrieved from NewScientist website: http://www.newscientist.com/article/dn4471-global-therapeutic-cloning-ban-averted.html


42. UK judges overturn cloning ruling
A NewScientist article about a court ruling related to cloning that overturns an earlier ruling.
Young, E. (2002). UK judges overturn cloning ruling. Retrieved from NewScientist website: http://www.newscientist.com/article/dn1811-uk-judges-overturn-cloning-ruling.html


43. Introduction: GM Organisms
A NewScientist article about genetically modified organisms.
Pickrell, J. (2006). Introduction: GM Organisms. Retrieved from NewScientist website: http://www.newscientist.com/article/dn9921-introduction-gm-organisms.html?full=true


44. National Institures of Health Guidelines on Human Stem Cell Research.
A summary of the guidlines of the NIH in regards to human stem cell research.
Bethesda, MD: National Institutes of Health, U.S. Department of Health and Human Services, (2011). National Institutes of Health Guidelines on Human Stem Cell Research. Retrieved from Stem Cell Information website: http://stemcells.nih.gov/policy/2009guidelines.htm


45. Stem Cells
A New York Times article about stem cells.
New York Times’ Health News (2012). Stem Cells. Retrieved from the New York Times website: http://topics.nytimes.com/top/news/health/diseasesconditionsandhealthtopics/stemcells/index.html


46. "Biotechnology will Feed the World" and Other Myths
A list of various urban myths and misconceptions related to biotechnology.
Charman, K. (1999). “Biotechnology Will Feed the World” and Other Myths. Retrieved from PR Watch website: http://www.prwatch.org/prwissues/1999Q4/myths.html


47. Universal Declaration on the Human Genome and Human Rights
A summary of the laws and rules from UNESCO regarding the human genome and human rights.
United Nations Educational, Scientific and Cultural Organisation- UNESCO (1997). Universal Declaration on the Human Genome and Human Rights. Retrieved from UNESCO website http://portal.unesco.org/en/ev.php-URL_ID=13177&URL_DO=DO_TOPIC&URL_SECTION=201.html


48. Cloning Fact Sheet
A general fact sheet about the science behind cloning and its various methods.
U.S. Department of Energy Genome Programs’ Human Genome Project (last modified Monday, May 11, 2009). Cloning Fact Sheet. Retrieved from//genomics.energy.gov.


49. What are stem cells and what are they used for?
A small article from HowStuffWorks.com about stem cells.
HowStuffWorks.com (2001). What are stem cells and what are they used for? Retrieved from Discovery Health website: http://health.howstuffworks.com/human-body/cells-tissues/question621.htm


50. A Victory for Stem Cell Research and Patients.
A blog article from a pro-stem cell political reporter regarding a recent legal victory for stem cell research.
Cutter, S. (2011). A Victory for Stem Cell Research and Patients. Retrieved from The White House Blog: http://www.whitehouse.gov/blog/2011/07/27/victory-stem-cell-research-and-patients


Yep, that's a lot of research..... On a somewhat related note, Blogger's formatting system is a pain in the ass!

Wednesday, 17 October 2012

DD3000 DESIGN FUTURES #6: Authentic Experiences and Reality in Modern Games

Today we've been going through Authentic Experiences and Reality in Modern Video Games. The text that follows is taken from the notes I've taken during the lecture:

What is an experience?
- A single or series of events that evoke an emotional response that is memorable.
- There is no such thing as a completely forgettable experience.
- An authentic experience is one that is considered 'real'. However, Joseph Pine argues otherwise:"There is no such thing as an inauthentic experience. This is because the experience takes place inside us, it is our reaction to the events that are staged in front of us. So if we are in any sense authentic human beings then every experience we have is authentic"- Joseph Pine, 2004

 Joseph Pine's talk about What consumers want: http://www.youtube.com/watch?v=2RD0OZCyJCk

- Experiences can be shared with others, but they will be the exact same experience. E.g. When watching a football match, the fans of the winning side will not have the same experience as the fans of the losing side.
- There is no such thing as a 'completely authentic' experience, either.
- Pine argues that "as people who wish to serve our consumers, we have to render what the consumer perceives as authentic".
- By the very nature, videogames generally provide inauthentic experiences. They take place in artificial worlds, have boundaries etc.
- As games designers, he provide a 'fake reality', immersing the player in a fictional story, fictional environment etc.
- However, we never claim that this world we have created is the real world. Instead, players accept this and indulge themselves in the fake reality.

Why are experiences important?
"Games designers only care about what seems to exist. The player and the game are real, the experience is imaginary - but games designers are judged by the quality of the experience." (Schell, 2008)
- The game itself is not the experience; it only facilitates the experience through the player's interaction with it.

- Books and films are all linear experiences.
- There is a direct mapping between what is created and what is experienced.
- Games give their audience much more control over the pacing and sequencing of events.
- Therefore, more planning is required to ensure that players are given sufficient direction towards experiencing what the designers want them to experience.
- As designers, we mainly use Introspection; examining our own thoughts and feeling about our creations to compare them with the intended experience.
- Reflection, observation and evaluation = informed judgements about what works and what doesn't.
- Introspection is not perfect- what is true for us may not be true for others.
- We don't design games on our own. We work in teams, composed of several different people, each with their own opinions.
- Once released, anyone can buy and play a game, not just members of the intended audience. These people may intepret and experience your game in a way you had not even considered, e.g. a refugee from a war-torn country or a veteran soldier playing Call of Duty may have a different experience from the average gamer.
- 'Personal opinions cannot be trusted' also poses its own problems. For example, certain play testers may simply not be interested in the genre of your game, which will affect their opinion of it.
- You can't leave every decision to play-testing, especially early in the design process. Sometimes you just have to trust your own judgement.
- Before a game is finished, a play tester may dismiss an unusual idea. Rejected ideas = Missed opportunities
- Consciously measuring an experience can also taint the experience and give you a false impression.
- One way to avoid this is through non-evasive passive monitoring. Mapping emotions to a controller is another method.
- While games share conventions with films, TV and books, their interactivity provides exclusive opportunities.

Game Mechanics
- Mechanics are the core of the game. They can be categorised into 4 key areas.
  1. Space- The space that players interact with, the boundaries of the game.
  2. Objects- Things that reside within the game space that can be interacted with e.g. characters, items etc.
  3. Attributes- Statistics or components attributed to each object e.g. position, weight.
  4. States- Variables of the attributes e.g. percentage of health remaining.
- Mechanics define what is possible within the game. It is important that they function as intended so the experience is correct, otherwise the player will have a negative experience. This can be as simple as a badly designed control scheme.
Poor Game Mechanics = Frustration = Negative experience
- The best story, visuals and audio design cannot make up for poor game mechanics.
- Bugs are the nemeses of designers, affecting the game with adverse effects and unpredictability.
- Thorough and well-executed design can significantly reduce the number of bugs.
- However, there is no such thing as a bug-free game.
- The best games have had all game-breaking bugs ironed out, along with most aesthetic bugs.

Plot
- The plot is essentially the narrative. This can be shaped so that the player is encouraged to experience certain emotions.
- These emotion include:-
  • Triumph
  • Tragedy
  • Romance
  • Horror
- Unlike linear plots, games can allow players to have an active role within the storyline, letting them feel more involved and engaged.
- Characters are useful elements in allowing designers to create an experience. They can be broken down into categories:-
  • Major Characters
  • Secondary Characters
  • Tertiary Characters

Aesthetics
- Aesthetics are essentially the visuals and the audio, acting as the bridge between the player and the game.
- They make up everything that is seen or heard in a game.
- Gives designer a chance to 'wow' the player and are essential for creating profound experiences.
- Historically accurate or environments that are loosely based on real-life are more believable by association, allowing for a more profound emotional connection.

Why is reality important?
- Games with believable visuals and audio are generally more immersive, making it easier for players to form an emotional connection.
Stronger Emotional Attachments = More Profound Experiences = More Memorable
- The idea of merging the illusion of authentic experience with reality has been explored greatly over the past few years.
- Over the years, developer have developed tricks and techniques to convince players to become immersed. E.g. in MMOs - Time Invested = Worthwhile Experience = Justified Payment of Subscription/ Extras

Peripherals
- Peripherals are physical hardware which allow players to interact with the game, acting as a bridge between reality and the experience.
- They are often themed to a specific game, e.g. Guitar Hero's peripherals, the Wii Remote
- Future peripherals may go further to blend reality with virtual space, e.g. Google Glass, Occulus Rift, Star Trek style Holodeck etc.

And that about wraps it up. Tune in next week for... whatever we learn then.

DD3000 DESIGN FUTURES #5: Cloning in Media

As with my Honours Project, I've collected a list of books, films and other media that feature the topic of cloning in some way or form.


1.       Mary Shelley’s Frankenstein (1818)
Novel  about a young man who creates a creature in the shape of a man then rejects it, creating conflict between the two. It has been adapted numerous times, with some less faithful to the original text than others. It features several themes that can be attributed to cloning, such as the responsibility of a creator to the created as well as the folly of trying to ‘play God’
Shelly, M. (1818). Frankenstein; or, The Modern Prometheus. United Kingdom, UK: Lackington, Hughes, Harding, Mavor & Jones


2.       Jurassic Park (1990/1993)
Science-fiction novel by Michael Crichton where dinosaurs are genetically recreated for an island amusement park, only to escape and cause havoc. Later adapted into a film by Steven Spielberg. Offers a cautionary tale on the implications of using cloning to revive extinct species.
 Crichton, M. (1990). Jurassic Park. New York, NY: Alfred A. Knopf
Spielberg, S. (1993). Jurassic Park. Universal City, California: Universal Studios


3.       The Boys from Brazil (1976/1978)
A thriller novel by Ira Levin wherein a Nazi Hunter uncovers a plot by a former Nazi scientist who is trying to create a new leader for the fascist movement by creating clones of Adolf Hitler. Two years after its release it was adapted into a film.
Levin, I. (1976). The Boys from Brazil. New York, NY: Random House
Schaffner, F. J. (1978). The Boys from Brazil. California, US: Twentieth Century Fox Film Corporation


4.       Sleeper (1973)
A science-fiction comedy film written and directed by Woody Allen about a man who is cryogenically frozen and wakes up in an inept totalitarian state. It is based on the H.G. Wells book When the Sleeper Wakes, and features multiple elements of science-fiction, including cloning, which is briefly introduced when it is revealed that the leader of the state is dead and his followers are planning to clone him from his nose.
Allen, W. (1973). Sleeper. Century City, Los Angeles: United Artists


5.       Multiplicity (1996)
A comedy film about a man who creates clones of himself to take care of all his responsibilities for him. Not a serious film, but it does include some interesting ideas about cloning, such as how each clone has its own personality and that if a clone is cloned, the resulting offspring has a lower IQ.
Ramis, H. & Albert, T. (1996). Multiplicity. California, US: Columbia Pictures


6.       Do Androids Dream of Electric Sheep? (1968) Philip K. Dick
A science-fiction novel about a bounty hunter faced with ‘retiring’ six androids who have escaped. Though the androids are not actually clones, they are made of organic components and their presence in the book does bring up several themes regarding whether a copy of a human is, in fact, human.
Dick, P. K. (1968). Do Androids Dream of Electric Sheep? New York City, NY: Doubleday


7.       Blade Runner (1982)
A science-fiction action film loosely based on Do Androids Dream of Electric Sheep. It features the same general story, themes and characters, only the bounty hunters are called Blade Runners and the androids are known as replicants.
Scott, R. (1982). Blade Runner. California, US: Warner Bros Pictures

8.       Gattaca (1997)
A science-fiction film featuring a future society driven by liberal eugenics, where genetic engineering allows for the creation of genetically optimal children. This has resulted in discrimination from the genetically superior ‘valids’ towards the natural, inferior ‘invalids’.
Niccol, A. (1997). Gattaca. California, US: Columbia Pictures


9.       The Island (2005)
A science-fiction/ thriller film involving a facility of clones used for organ harvesting, surrogate motherhood and other purposes. The clones themselves are raised under the impression that they are survivors of a global pandemic, with a lottery allowing certain individuals to go to a paradise known as ‘the Island’ (in reality, a ruse for the harvesting). The clones are all mentally like children, though the protagonist manages to develop further. The film explores several themes regarding the nature of clones and the ethics of creating them.
Bay, M. (2005). The Island. California, US: Dreamworks Studios & Warner Bros Pictures


10.   Womb (2010)
A film about a woman who gives birth to and raises a clone of her dead partner. Themes regarding the nature of clones compared to their original counterparts and the ethics behind the process are explored.
 Fliegauf, B. (2010). Womb. Germany: Independent film

11.   Never Let Me Go (2005/2010)
A dystopian science-fiction novel about the lives of three characters throughout their lives at a boarding school. It is revealed that they are clones created to provide non-clones with vital organs. It was adapted into a film in 2010.
Ishiguro, K. (2005). Never Let Me Go. London, UK: Faber and Faber
Romanek, M. (2010). Never Let Me Go. California, US: Fox Searchlight Pictures


12.   Judge Dredd
The character Judge Dredd from 2000AD is a clone of the first Chief Judge. He and his brother, Rico Dredd, both had their growth artificially accelerated and were given the name Dredd to ‘instill fear in the population’. The character has also been cloned himself.
Wagner, J. & Ezquerra, C. & Mills, P. (1977). 2000AD No.2. London, UK: Fleetway


13.   Spider-Man: The Clone Saga
A highly controversial storyline from Marvel’s Spider-Man comics that spanned throughout much of the 1990s. It involved a clone of Peter Parker known as Ben Reilly, who is ‘revealed’ to actually be the original while Peter is apparently a clone. It was originally planned to be completed in less than a year, but when the comics began selling well the writers were encouraged to prolong the story as long as possible. The result was one of the most convoluted and despised superhero stories of all time.
Kavanagh, T. & Cavalieri, J. & Dezago, T. & DeMatteis, J. M. & DeFalco, T., (1994-1996). Amazing Spider-Man #394-418/Sensational Spider-Man #0-11/Spectacular Spider-Man #217-240/Spider-Man #51-75/Spider-Man Unlimited #7-14/ Web of Spider-Man #117-129. New York city, NY: Marvel Comics


14.    Metal Gear Solid series
A Stealth-Action videogame series created by Hideo Kojima. In the first MGS, the protagonist, Solid Snake, and antagonist, Liquid, are both revealed to be clones of legendary soldier Big Boss. In the second game, Sons of Liberty, a third clone, Solidus, is revealed. Finally, in the fourth game, Guns of the Patriots, Snake has aged rapidly and only has a year left to live. This is revealed to have been caused by his telomeres being deliberately altered. It is also shown that he and Liquid are not exact copies of Big Boss.
Kojima, H. (1998-2008). Metal Gear Solid/ Metal Gear Solid 2: Sons of Liberty/ Metal Gear Solid 4: Guns of the Patriots.  Tokyo, Japan: Konami Corporation