Thursday, 21 February 2013

XB3001 GAMES PROPOSAL #18: Preproduction Stage 4- Photo Reference

This is the fourth of a series of eight posts detailing the preproduction process of my own level. This one focuses on the Photo Reference stage.

Here is a collection of images I used as influence for my level


















  1. Screenshot of the Palace of Twilight from The Legend of Zelda: Twilight Princess. Retrieved from http://zeldawiki.org/File:Palaceoftwilght.jpg 
  2. Screenshot of the inverted Stone Tower Temple from The Legend of Zelda: Majora’s Mask. Retrieved from http://zeldawiki.org/File:STT_Inverted.jpg 
  3. Concept art from DMC: Devil May Cry, displaying a fractured, floating environment. Retrieved from http://i.neoseeker.com/ca/dmc_conceptart_eQVFb.jpg 
  4. Screenshot from DMC: Devil May Cry, which shows a path constructed from fractured pieces of an environment. Retrieved from http://cdn.bloody-disgusting.com/wp-content/uploads/2013/01/DmC_2.jpg 
  5. Concept art of a recurring set piece from DMC: Devil May Cry, a massive statue of a woman in chains. Retrieved from http://img.neoseeker.com/v_concept_art.php?caid=38253 
  6. Concept art of the Fade, an otherworldly location from Bioware’s Dragon Age: Origins. Retrieved from http://images4.fanpop.com/image/photos/16800000/The-Fade-concept-art-dragon-age-origins-16832459-786-468.jpg 
  7. Screenshot of the Fade, an otherworldly location from Bioware’s Dragon Age: Origins. Retrieved from http://greywardens.com/wp-content/uploads/2009/09/thefade1.png  
  8. Screenshot from Dragon Age: Origins displaying the area map of the Fade, in particular the branching paths that players can choose to take. Retrieved from http://i1-news.softpedia-static.com/images/news2/The-Fade-Returns-for-Dragon-Age-2-2.jpg 
  9. Screenshot of an environment from El Shaddai: Ascension of the Metatron. Retrieved from http://uk.ign.com/wikis/el-shaddai-ascension-of-the-metatron/Chapter_05-_The_Tragedy_of_Baraqel 
  10. Screenshot of an environment from El Shaddai: Ascension of the Metatron. Retrieved from http://uk.ign.com/wikis/el-shaddai-ascension-of-the-metatron/Chapter_10-_The_Grave_of_Arakiel 
  11. Screenshot of an environment from El Shaddai: Ascension of the Metatron. Retrieved from http://uk.ign.com/wikis/el-shaddai-ascension-of-the-metatron/Chapter_10-_The_Grave_of_Arakiel 
  12. Screenshot of an environment from El Shaddai: Ascension of the Metatron. Retrieved from http://uk.ign.com/wikis/el-shaddai-ascension-of-the-metatron/Chapter_10-_The_Grave_of_Arakiel 
  13. Screenshot from Dishonored, showcasing the Void. Retrieved from http://images.wikia.com/dishonoredvideogame/images/5/55/Dishdream2.jpg 
  14. Screenshot from the game Kairo. Retrieved from http://www.rockpapershotgun.com/images/11/june/kairo2.jpg
  15. Screenshot from the game Kairo. Retrieved from http://media.desura.com/images/games/1/14/13600/KairoSS4.png 
  16. Screenshot from the game Kairo. Retrieved from http://www.148apps.com/wp-content/uploads/2013/01/kairo03.png 

The next Preproduction stage is Story

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