Thursday, 25 April 2013

XB3002 GAMES FUTURES #9: Developing a Portfolio

These are notes from a lecture about putting together a portfolio for a job interview:-

There are two types of Portfolio: one specifically for Artists, which typically consists of 2D and/or 3D art, and one for Designers, which consist of past experience and design documents
Examples of existing Portfolios:-

  • Jacob Minkoff
  • Sam Kaplan
  • Nick Knebal
  • Jean Canellas


  • James Haywood
  • Jon McCoy
  • Richard Craig

  • Artist portfolios SHOW the work; mostly display broad range of material (characters, environments, scenes etc.)
  • Design Portfolios describe past experience, work ethic. Mostly focus on what games they have made, more personalised
  • Art Portfolios are typically blogs, generally easier to navigate 
  • Design show greater variety of skills
  • Both fairly diverse -  mix of specialised and general content
  • Artists share very little personal information and focus entirely on artwork- diversity is shown within personal discipline
  • Both feature external links and further online presence
  • Artists have more visual representation, while Design shows more thought process/ work flow critique
  • Have different versions of portfolio and keep them professional

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