Out of the options I listed from my last post, I ended up choosing the Morality of Mankind as my chosen theme. I've already been brainstorming ideas of how to translate this theme into a game concept for this module's first assignment. For now, here's the plan itself:
Project Aims
For this XB3001 Games Proposal project,
the theme of the Morality of Mankind will be explored. The work produced
throughout this module will examine how different parts of world perceive what
is right and wrong, as well as the internal conflict and duality that often
arises when these views are challenged and explored.
Intended Actions
Research:
- The research will begin by looking into the different
moral views of various cultures throughout human history. Examples of
these include ideologies such as Fascism and Capitalism and religions such
as Christianity and Buddhism.
- It will also look into aspects of psychology that
relate to the theme, such as Sigmund Freud’s theory of Id, Ego and
Super-Ego. This will also include books, films and other media that have used
this as a theme, such as Heart of
Darkness, Se7en and Neon Genesis Evangelion.
Game
Concept:
- The Game Concept will explore the theme through
gameplay that forces players to make morally questionable choices as well
as having the game world react to their choices.
- Examples of how this could be done include two
conflicting NPCs that guide the player towards different paths and a
sandbox game where player must play as a law enforcement official.
Character
Creation:
- The Characters will explore the theme with designs that
reflect the inner conflict and duality of right and wrong.
- Characters with one side displaying light and the other
darkness are one way that this could be achieved.
Level
Design:
- Like the Game Concept, the Level Design will explore
the game by offering different choices that change how the player
progresses.
- One way that this could be done is to have these
choices dictate the path that the player follows.
Environment
Design:
- Like the Characters, the environment will be designed
to signify the inner conflict and duality.
- A method of accomplishing this would be to build the
environment with object that have a ‘civilised’ exterior, with a more
‘primal’ interior bursting out.
Outcomes
By the end of this module, the
following will be handed in:-
- A 15-20 page Concept Document for a game based on the
contextual theme
- The concept art and 3D models of two characters based
on the contextual theme
- A 3-5 minute UDK demo based on the contextual theme
with a level design document
- Concept art and a diorama of an environment based on
the Contextual theme
- A blog detailing the research and development of all
the above deliverables throughout the year
Schedule
Week 1
|
Intro to Module/ Project Plan
|
Week 2
|
Project Plan
|
Week 3
|
Project Plan/ Begin Research and Brainstorming for
Assignment 1
|
Week 4
|
Research and Brainstorming for Assignment 1/ Taking chosen
idea through the Design Process
|
Week 5
|
Writing Up Concept Document for Assignment 1
|
Week 6
|
Writing Up Concept Document/ Creating Artwork and Diagrams
for Concept Document
|
Week 7
|
Assignment 1 Hand-In/ Researching Ideas for Assignment 2
|
Week 8
|
Research and Brainstorming for Assignment 2/ Design Sheets
for both Characters
|
Week 9
|
Design Sheets for both Characters
|
Week 10
|
Building Low-Poly Character Model w/ unwrapping
|
Week 11
|
Building High-Poly Character
|
Week 12
|
Building High-Poly Character/ Unwrapping and Texturing for
both Characters
|
Week 13
|
Assignment 2 Hand-In
|
Christmas Holidays
|
Preparatory work for Assignment 3 (Learning UDK and
Kismet)
|
Week 14
|
Planning out Level Design drafts
|
Week 15
|
Planning out Level Design drafts/ Writing up Level Design
Document
|
Week 16
|
Writing up Level Design Document
|
Week 17
|
Begin Building UDK Game Demo
|
Week 18
|
Building UDK Game Demo
|
Week 19
|
Building UDK Game demo
|
Week 20
|
Assignment 3 Hand-In/ Commence planning Payout of
Assignment 4
|
Week 21
|
Planning Out Layout of Assignment 4/ Designing Environment
|
Week 22
|
Designing Environment/ Building Assets for Environment
|
Week 23
|
Building Assets for Environment
|
Week 24
|
Building Assets for Environment/ Texturing
|
Easter Holidays
|
Finish Building Assets for Environment/ Texturing/ Placing
Finished Environment into UDK and adding particle effects
|
Week 25
|
Placing Finished Environment into UDK and adding particle
effects
|
Week 26
|
Assignment 4 Hand-In/ Final Hand-In
|
Next XB3001 post will include some research and brainstorming. Until then, i have some Design Futures work to post
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